My Work

Various Projects, Dev’s Games
Solo Developer (2020 - Present)
My Steam | My Itchio
- Self-published and solo developed six digital and non-digital games.
- Independently planned, designed, documented, marketed my own games of a variety of genres.
- Ran and delivered a successfully funded Kickstarter independently.

Unreleased Project, The Beans Team
Level Designer (2021 - 2023)
Studio Website
- Worked on a cancelled first person combat game in partnership with Devolver Digital.
- Designed levels, modelled geometry and scripted events in an Unreal Engine 4 game.

Far Cry 6, Ubisoft Toronto
Level Designer (2018 - 2021)
Game Site
- Designed and iterated on levels for a first-person game from initial concept through to ship.
- Collaborated with programmers, artists and other designers of various specializations to create compelling gameplay.
- Implemented gameplay sequences and AI encounters with proprietary visual scripting software.

Riverbond, Cococucumber
Level Designer (2017)
Game Site
- Designed isometric, non-linear levels on a multiplayer game targetting a casual audience.
- Riverbond won numerous awards, including Official Selection PAX West and Best in Play at GDC 2017.

Dragon of Legends, Thrive Games
Level Designer (2016)
Kickstarter Page
- Designed tile-based levels for a mobile MMORPG.
- Improved pipelines to optimize the team’s production process and delivery.